Unlike NetHack, where the dungeon is a long trek away from civilization, Moria has a town set right near the dungeon entrance. Moria deviates from the structure of Rogue in many significant ways, with the most notable being the addition of a town above the dungeon. Moria and most of its variants are set in Middle-earth, with the game taking its name from the underground city of Moria. The Moria community considers Umoria, VMS Moria, and in later eras Angband, to be " vanilla" versions of the game in contrast to variants like ZAngband, IMoria, or Pmoria - these would be analogous to NetHack Plus or SLASH. On the other hand, development of Angband and its derivatives continue to this day. Meanwhile, a free Rogue clone known as Hack was made for Unix, from which NetHack would come to be Hack added features such as persistent levels, pets, and shops, while NetHack changed the game even more with additions like dungeon branches.Ī port from VMS and Pascal to Unix was eventually created, known as Umoria - Angband is one of several Umoria variants - while another variant, called Imoria, was created based on the original Pascal version.ĭevelopment of the original Moria essentially ended in the late 1980s, while development of other non- Angband variants of Moria would continue until 1993 there was brief attempt to revive Imoria after this year, and development of Umoria would end in 1995.
![angband stats on items angband stats on items](https://lparchive.org/Angband/Update%2038/32-angband-38-a.gif)
Moria was the first of these many Rogue clones, or roguelikes, created for computers running VMS.
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Because Rogue did not include its source code and originally ran only on one platform, several Rogue clones came into existence. Rogue started as a binary for BSD, which was then a variant of Unix running on VAX hardware.